Security Update disabled SafeDisc games in Windows Vista, 7 and 8

There was no giddy throng here now, just silent, respectful rows of prominent personages and clergy. Arthas recognized several faces: Genn Greymane,Thoras Trollbane, Admiral Daelin Proudmoore.

We learned in August of Windows 10 does not support the SafeDisc and SecuROM DRM technology, which means the game will not be able to use them to run. This in itself is not necessarily a bad thing, because of their various problems and security vulnerabilities, but it may be a problem for those games, who must either re-purchase those numbers or Ironically, download a crack owners. Now, it is the exposure of something similar occurs in Windows Vista, 7 and 8, introduced earlier this month by a security update.
“In addition to listing the vulnerability in Microsoft Security Bulletin MS15-097 changes described in this security bulletin addresses the defense in depth SECDRV.SYS updated drivers, third-party drivers,” Update summary status. “Update closed SECDRV.SYS chauffeur service. This may affect the ability to run some old games.”
The update affects only the game and the use of SafeDisc, which makes use SECDRV.SYS drivers, such SecuROM game probably will continue to operate as they always have. For anyone who happens to need it, Microsoft also offers a solution, but it noted that the use of it “may make a computer or a network more vulnerable to attack by malicious users or malicious software.”
Because this security update, simply switch SECDRV.SYS closed rather than kill it, it can re-open a command prompt and type “SC began secdrv” turn. To stop again, once you have completed your SafeDisc run at the prompt-based game, type “SC stop secdrv” Microsoft recommended. (If you are unsure what is the command prompt, you may be best to forget the whole thing.)
To be clear, this is not a super emergency or catastrophic circumstances, apparently as an update affects only a very small number of users. However, if you are on board, especially if you rely on automatic updates, do not pay attention to how it was under the hood, it is worth knowing. For more information, including how to automatically enable the driver, if you’ve updated and did not really want to, to the Microsoft support site.

The new hero Junkrat supervision and Roadhog make their official debut

Junkrat and Roadhog crazy duo has now been properly introduced as the latest addition to the supervision team. Irradiated waste Hailing from Australia, former gang members Juncker not see is all there, but they seem to have a good time.

They come together when Junkrat, who finds himself being pursued bounty hunter, after even worse, he found a scavenger “Omnium, bones invaluable secret”, provides each half to take enforcement Roadhog His misadventures return as his bodyguard. With sealed, they began an international crime spree, as of yesterday noted signs of slowing down.
Junkrat, to suit the nature of his “explosive obsession” of, LOBS with fragmentation grenade launchers that can be placed and trigger self-shock mining, carried out a massive bear trap damage and fixed people who entered it, and as a final “your” to the world, when the drop live grenade, his death. His ultimate ability is Rip tires, a remote control detonator “electric tire bomb”, he can put the entire battlefield, including over walls and obstacles.

Roadhog, meanwhile, seems to be more of a straight up brawler. He shot a short distance scrap gun can also launch longer range, “shrapnel ball,” has been restored when he hurt his ability to health, the use of heavy chains to trap enemies and pull them into the close, and As the ultimate, it can be loaded at the top of the gun into his waste, and use it to defeat the enemy trigger devastating shrapnel flow.

I still do not know how these came to be known as the “hero”, but I think this is not a required way too much heavy price. A more relevant question is, how will they fight? It remains to be seen: supervisor appears launch in August, but we are still waiting for the beta. You can register through your account settings.

Other land new early access date announced

Strange. They were all histories about the time the Adherents had taken power in Skyreach. The problem was that Viryx did not like history, unless it had something to do.

August does not mean that is just entertaining sci-fi MMORPG Drago free play, the use of steam is released in other early land. Due to the delay of the need to solve some last minute items, and to both the North American and European servers online, will officially take the other road in the early use of the waters of Sept. 10.

“After so many years of development, we forget a few days can not hurt,” says CEO comments Lucjan Mikociak, DRAGO Entertainment, kidding. “Seriously, though: we just need more time to ensure a smooth launch of the early access, especially since we now offer launched on the US and EU servers – a feature through our growing community demanded many times. “

Get these keys! : AION’S VAULT event guard the emperor’s return

When he was certain Viryx had left the Great Archive, Iskar emerged from the alcove, soaring down in a circle through the library. He drifted to the alcove at the lowest level, the one Viryx had spent so many hours in.

From today until the emperor’s guard Vault event on September 16 live again in free play NCsoft MMORPG, Aion. The Shugos need help to defend the treasure stash, if you and a few friends willing to lend a helping hand, the guardian may just provide some loot as a reward.

Emperor’s library is an example of an event up to three players level 40 or higher. You and your two friends will have eight minutes to kill as many enemies as you can increase your team’s total score and each enemy. Determine your ranking points at the end of the event, you will be awarded the final ranking based on the key to unlock the treasure trove.

Sadly, these keys are also in the game shops are also available, so if you want to pull out some cash, you need to open the box of key higher quality, you can do so.

You can run this event once a day, or use the store to unlock additional events run and take a few days to travel through the dome. Check out all the details of the Aion website.

10 Best MMOs

As far as gamer stereotypes go there are few that bother me more than the image of someone curled up alone in their room, eyes glued to a screen, utterly silent and completely isolated from the world. I love to lose myself in games as much as anyone but gaming can (and should) be an intensely social hobby, and some of the most enjoyable experiences I’ve ever had with games have involved more people than I could comfortably fit in a room. That’s the beauty of the MMO (massive multiplayer online game)—it puts thousands of like-minded players within virtual arms reach. Now, with the monolithic World of Warcraft approaching its 10th anniversary, it seems like the perfect time to take a look back at some of the MMOs that have changed the face of social gaming.

10. Neopets

Neopets might seem worlds away from the other entries in this list (and perhaps not the best note to start on) but it brought the experience of social online gaming home for many kids well before a credit card for a monthly subscription to anything else was within reach. More than that, it’s a game that even your non-gamer friends probably played and could share with you. Most of us probably remember hiding in the corner of the school library with one eye on the nearest teacher in case they got close enough to notice that you were trying to buy a rare paintbrush for your Gelert and not in fact working on that Call of the Wild book report. Neopets was also a primer in the cruel world of rare drops, grinding for gold, and the never-ending crawl for the coolest, newest kit available. In that sense the Neopets-playing child was hardened on these principles before they ever set foot in Azeroth, and probably had a distinct advantage as a result.

9. Star Wars Galaxies

You can compare many MMOs to stage plays: Everyone has their role, and things generally progress along a predefined script. Star Wars Galaxies, on the other hand, was less like a play and more like an improv class. It was one big Star Wars-themed sandbox, where your goals and motivations were your own and the actual mechanics existed merely as a foundation—a suggestion—of how players should spend their time. Star Wars Galaxies closed shortly before the launch of Star Wars: The Old Republic, and depending on who you ask that wasn’t necessarily a fair trade.

8. Runescape

Free-to-play or pay-to-win? That question currently plagues the current free-to-play MMO market, where choice seems endless but quality remains considerably rarer. This wasn’t an issue when Runescape launched, simply because it was one of the very first free-to-play MMOs. Consequently it also became one of the largest, and helped to prove to developers that free-to-play could be sustainable. Runescape is also notable for the party hat based economy that its players forged, a longstanding curiosity of the gaming world not unlike the Team Fortress 2 earbuds currently prized for their scarcity on Steam.

7. Guild Wars 2

Guild Wars 2 may have been a blip on the radar for some, but it’s played a large part in altering my own personal gaming habits. It was the first MMO that didn’t make me dread questing with random players, and that made me feel truly comfortable with and eager to engage in PVP combat. Guild Wars 2 provides some exceptionally flexible skills and classes, and although it could be argued that it failed to break the holy trinity of MMORPG partying (Tank-DPS-Support) as it initially promised, it’s certainly come close. As approachable as it is mechanically, its equally approachable economically. While most big-budget MMOs still launch with a subscription model mirroring World of Warcraft’s and going free-to-play within the year, GW2 launched with a box price and a non-invasive cash shop en-lieu of a subscription fee. That makes it easier to convince new players to take the leap, ensures that current players don’t feel exploited, and ensures that lapsed players don’t have a financial barrier ahead of them if they want to check back in.

6. Second Life

For a time, Second Life was being hyped as the next big thing, not just in gaming but in online communication as a whole. Media built up expectations well beyond what the virtual world could meet, and when the bubble inevitably burst Second Life became a punchline. Second Life may not have been able to live up to the ideals that people had for it, but it still deserves some credit. Players all have the tools and the ability to build and program their own content, while the game’s economy allows them to exchange in-game currency for real-world cash—a strong incentive to create content for the game. Hobbyists have mastered the same tools that game developers use for the sake of selling virtual items to other players, and people who had never coded in their life have stumbled into learning their first scripting languages. Players of all ages (though certainly skewing into older demographics traditionally less catered-to in the gaming market) have been able to create, learn and socialize in ways they may never have thought possible before, all thanks to a virtual world where a CNET interview was once interrupted by a swarm of flying penises. Go figure.

5. Ultima Online

Contrary to popular belief, Ultima Online wasn’t the first MMO; that distinction falls to any number of different candidates, depending on your precise definition. While it may not have been the first MMO on the market, it was one of the genre’s earliest and most notable successes: Ultima Online was the first MMO to reach 100,000 subscribers, and has been running for nearly 17 years. For good reason. Its developers recognized one of the biggest shortcomings in their fledgling genre—that a world full of other players isn’t much good when you can barely engage with them—and addressed it through area quests, a player-driven economy, and events with so much interactivity that one player was actually able to kill the world’s King as he gave a speech. These days, there’s a good chance that you owe at least one of your favorite MMO mechanics to Ultima Online.

4. EverQuest

The same can be said for EverQuest, which was more of a return to the roots of the RPG. The first time I was ever confronted with the idea of gaming addictions, it was when I heard my friend describe her father’s fixation with “Evercrack.” EverQuest’s addictiveness was due in no small part to the emphasis on balanced and complimentary grouping, and the essential role each player had within their parties. If you were absent, you left your friends with a huge and potentially costly vulnerability. Of course unhealthy game fixations aren’t a good thing, and that’s not why EverQuest made it on this list. While EverQuest didn’t create this player dynamic, it did use it to strengthen online player connections and interdependence, which set the stage for the popularity of World of Warcraft’s raids and dungeons in the years to come.

3. City of Heroes

For a time it felt like you could count the number of MMOs that weren’t set in Tolkienesque realms on one hand, and that’s what made City of Heroes immediately stand out. A superhero MMO was the natural distillation of MMOs themselves, which often cast players as superbeings among mere mortals without much concern for lore or justification. In City of Heroes players were given access to a dizzying array of powers and travel methods, allowed to play on either side of the law, and unlike most MMOs were even allowed to shape their hero’s entire image right from the beginning. It was never a matter of finding the coolest drops or the best loot; just like any superhero (or supervillain) preparing for their debut, you pieced together your suit at the same time as you pieced together your persona.

2. EVE Online

If you’re tuned in to gaming news at all you’ve almost certainly heard a harrowing tale or two out of EVE Online. It’s the stuff of intergalactic dreams: Online warfare, offline espionage, and battles waged between behemoth ships at 3 frames per second set on a backdrop of luridly colored nebulae… And even so, none of it is scripted, none of it repeats, none of it is part of a critical path every player will inevitably find themselves on as they progress. The brutal, capitalism-fueled history of EVE Online has been defined by its players, not its developers, and that makes it fascinating to observe—even if you can’t quite work up the nerve to participate in it yourself.

1. World of Warcraft

Although I’m not WoW’s biggest fan, it’s hard to justify not placing it at the top of the pile. Much of World of Warcraft’s appeal boils down to one thing: It was where the people were. I’m cautious of ever making a “this was good because it was popular” argument, but at WoW’s level of popularity, it really does become a key feature. For a time it was the one game that everyone seemed to have in common. Raid night was penciled into schedules across all walks of life, and “horde or alliance?” was a question that weighed heavily on more than a few friendships. Being part of a well-coordinated mass of people taking down an extremely challenging boss is a feeling that only MMOs really offer, and that’s exactly where WoW made its mark. Its impressive (and still growing) list of dungeons and raids makes teaming up as important as it is entertaining. Endless MMOs have since tried to replicate WoW’s success (or replicate WoW full stop) but none have approached the perfect storm that was World of Warcraft at its peak.

Then again, there’s much more to your experiences with an MMO than its quality, popularity or history. There are some games that I can’t imagine calling “one of the best MMOs of all time,” even though I poured hours and hours into them and adore them to this day. In the end, the best MMOs are always going to be the ones you’ve had the best experiences with, and that comes down as much to the people you play with as it does the game itself.

League of Legends Finally Sends Ashe for Updates

Within League’s ever growing champion pool, Ashe has seen almost six years shoot by with her launch kit largely intact. She was originally brought out with other original champions on Feb 21st 2009! Until now she has remained largely unchanged, only benefitting from graphical updates to keep her in line with the more modern style and better graphics. Riot don’t plan to rebuild her from the ground up, but they have made some pretty meaningful changes to her abilities all intended to solidify Ashe as League’s premier utility carry. Don’t forget, she is the only carry that’s also listed as a support! Ashe is currently being tested on the PBE servers, you can get a full rundown of the “new” Ashe at the official website.


Blizzard introduce “WoW Token”, which is like EVE’s PLEX for World of Warcraft

World of Warcraft players will soon be able to spend real money on an in-game item, the “WoW Token”, that can be redeemed for thirty days of game time or sold to another player for in-game gold. It’s highly reminiscent of EVE’s PLEX, which effectively allows the game’s most proficient and wealthy players to use their gold to pay for their subscriptions.

“We’ve heard feedback from players that they’d be interested in a secure, legitimate way to acquire gold that doesn’t involve the use of unauthorized third-party gold-selling services—one of the primary sources of account compromises,” Blizzard explain in the FAQ document for WoW Tokens.

“We also know players who’ve amassed large amounts of gold through regular play would be interested in the ability to trade some to other players in exchange for game time, helping cover their subscription costs. The WoW Token feature gives players on both sides of the equation a secure and straightforward way to make that exchange. It opens up a new kind of payment option for World of Warcraft players, and we hope that it will also help lead to fewer account compromises and a better game experience overall.”

This is a fairly major step for World of Warcarft, one that will drastically reduce (or eliminate) the cost of the game for the most die-hard players while giving less-committed or experience players a fast way to acquire the gold they need to pay for many of the perks associated with higher-level characters, which also mean far less grinding.

WoW Tokens will be sold through the in-game store for real money. They can be exchanged for gold via the auction house… but the Tokens themselves do not have a fixed exchange rate for gold. Instead, the gold value of a WoW token will fluctuate with supply and demand. They can only be exchanged once, at which point they’re Soulbound and must be redeemed for game 30 days of game-time apiece.

No word on the real-money price of the WoW token yet, but it’s a pretty fascinating revamp of the World of Warcraft economy.


World of Warcraft will provide colour blind options in next update

As anyone with colour blindness will tell you, trying to read a game’s HUD and interface can be an absolute nightmare. Developers frequently forget that for many people certain colours are impossible to distinguish, which is problematic when colour is used to show information like friendly or enemy players, or how rare and item is.

World of Warcraft relies quite heavily on colour to inform, so it’s about time that it had options for people with colour vision issues. Thankfully they’re coming in the next patch.

Talking on a new post, Blizard describe three new sets of filters beig included in an Accessibility menu, which will help players with protanopia, deuteranopia, and tritanopia.

“Each set of colour adjustments is available via a handy dropdown selector, and each comes with a ‘strength’ slider. The farther to the right you set the slider, the more the game removes potentially problematic wavelengths of colour for each type,” Blizzard said.

World of Warcraft uses colour to highlight the rarity of items, but with the accessibility options you can change this to a text explanation. “For example, when you move your mouse cursor over a piece of rare gear and then a piece of epic gear, the game colours the names of the items blue and then purple, respectively. With ‘UI Colourblind Mode’ enabled, the game will add the words ‘Rare’ and ‘Epic’ to the tooltips for those items,” Blizzard said.


I am a 30+ MMO player with a history. I don’t speak for all 30+ MMO players with a history. This post is about many things at once.

Not too long ago I had an interesting discussion with an old gaming buddy reflecting much of the current MMO malaise that seems to have struck several bloggers around the blogosphere lately. The most memorable statement in our conversation was this: “Wildstar is going to be my last MMO” – something that I’ve heard several times now and keep reading on the official forums. Clearly MMO culture is in a phase of re-evaluation both on a personal level and otherwise.

On the surface, such final player declarations appear singularly odd and certainly unique to the genre; never would you hear anyone say “this is going to be my last RTS ever” or any variation thereof. Why would anyone make plans for their last MMO ever?

Of course the answer is simple for those among us who have been there – played MMOs, breathed MMOs, lived inside the same MMO for years. This genre is not like other genres and neither is its commitment. Players are passionate about their character progression, their guilds, their dramatic quitting gestures. And sure, there are exceptions to the rule, players content to solo and never invest in any type of cooperative endgame. Yet, there is still a consensus, spoken or unspoken by developers too, that the heart of the MMO experience lies in cooperative multiplay. A big chunk of content gets created entirely for this reason, for better or worse.

And multiplay takes extra time, in fact not just when you’re in the middle of it but way in advance. Looking for guilds, spending time getting to know a community, working around timezones and schedules in order to group up and advance together, that’s a type of effort that asks for special dedication. For the more fatalistic among us that don’t do casual solo even when they aren’t hardcore, this also means the decision to jump into a new MMO is one that must be carefully considered. There is no time to waste or something, it’s either all or nothing.

All of this resonates with me given my early WoW history. However, there are times when I wonder if it’s really such a good thing to make one’s own happiness so dependent on other people (it’s not like that ever works out in real life). I love the cooperative aspect of MMOs but they are also virtual worlds, canvases of beauty I’d like to travel and explore. The older I get, the more there is compromise to my own time spent in games. O tempora, o mores, I guess.

The Troubles of Aging together

That said, I’m a player who is still counting on social ties for longterm dedication and so many times since WoW have I been flustered about MMOs not bringing back the “good old times”. Of course there’s a pattern here; you’ll never hear an early player talk about the good old times because there are no such times (yet) to make flawed, subjective comparisons to.

The only reason I’m probably still playing Wildstar every night and enjoying it immensely is social environment. I’d still be paying a sub and exploring the maps of the Nexus but as a solo player or member of a dwindling group of peers, I would never have bothered to acquire the Genesis Key, step one of the attunement of doom. Wildstar might actually be another MMO on the shelf already, as it is for others that used to be more excited for launch than myself. I’m still in though and wondering about the reasons, knowing at least half of the answer:

I started playing Wildstar with three old WoW buddies of mine, all of which have drastically changed weekly schedules now that they’re in their 30ies rather than early 20ies. So do I, despite all of my personal time still being my own. I am not 23 anymore, I need more sleep than I used to (it’s true and I hate it), I don’t do rushed PC dinners any longer and I have no wish to be in charge of anything or anyone else than my virtual self when online. I’m still looking to be a regular in an efficient and fun guild though, one that manages to balance the hardcore casual for lack of a better word.

Facing the fact that a group of ex-WoW raiders now all in their early thirties don’t stand a chance lasting in Wildstar’s endgame (we’ve tried and failed before), I soon resolved that our small guild needed to move on and reinforce a bigger team run by fresh people full of “MMO-oomph”. It’s been the best decision possible both for my own enjoyment (and hopefully theirs too) and dedication to the game. More importantly maybe, hearing others talk about the game made me realize that MMOs are as new and wonderful as ever for players of another generation – the players we used to be ten years ago. In no way is Wildstar inferior to WoW when it comes to how it’s handling group content. Nothing has changed in that department – we have. The people around us, our original peers have.

Early MMO enthusiasm is contagious. So is dwindling enthusiasm.

Truthfully, every MMO since WoW was a game I tried to re-connect to together with my ever less active WoW buddies. You could say I’ve kept trying to recreate my old communities elsewhere, as so many of us do. A guild’s greatest virtue which is bonding with others, becomes it’s greatest peril in the long run when communities get so insular that there’s hardly room for new blood, not even across games.

Yet the more we kept to ourselves and didn’t mix, the faster we dwindled. It’s a downward spiral and it doesn’t work. Soon everyone’s frustrated that they can’t ever seem to get a full group for anything. Maybe somebody out there knows a critical mass of 35-year old MMO veterans that are mostly regulars but I do not – and you need a regular (slightly nutty) core to run a guild effectively. Now that I’m in a way more mixed guild with dedicated leadership, I feel completely boosted by their enthusiasm. Who are these people and why are they having so much fun? Oh wait, I used to!

There’s always an element of luck and timing involved when we start out in new games and looking for a new guild can be tough. I’d certainly call it a piece of luck to have chanced upon an active bunch of people with so similar a player ethos to my own. It would be amiss and incomplete however, not to try analyze things beyond luck.

Mingling with a wider age range aside, the choice of RP server and faction is probably crucial. On the only EU-RP server, Dominion side is a very calm and underpopulated place to be a Cassian, with dead zone chats and limited wares on the AH. My first instincts were calling it a bad choice when in fact, it’s the most beneficial thing to guild life. Players need their guild. Already this community feels tight-knit, the way it only happens in MMOs after launch rush is over and grasers have moved on. It’s the people who stay behind that you want to guild with.

And so maybe, it all comes down to this: staying behind and choosing to be part of a new, active community rather than maintaining an old one. Rolling on a cosy low-pop server. Sticking with that choice past launch rush. Not so different from ten years ago. We blame design a lot of the time when it comes down to frustrating social factors that ultimately, we’re both in control of and aren’t. Even if an MMO facilitates group play, and I believe Wildstar does, commitment remains a choice and unfortunately it’s not enough to make that decision yourself, you need others to make it with you. So maybe new blood is where the aging MMO player needs to start focusing his or her attention, if future gameplay experiences are meant to outlast a brief visit. I am guilty of having lived in the proverbial past.

I love MMOs and I intend to play them for the foreseeable future. I believe that my generation of gamers especially, born in the 70ies and early 80ies, have an important and unique opportunity to be rolemodels for everyone else to come, doing away with gaming misconceptions and stigma. Yes, you can be an older gamer! No, gaming doesn’t have to stop at 30! If we can embrace ourselves and let go of the good old days in favor of new ones, new people and new experiences, there’s nothing to stop us from becoming the first gamers to happily make it to retirement (just think of all the free time!). Loving this place that is the MMO blogosphere, I hope to see you there.


December is a special time in small countryside communities around here where it’s customary to not just buy advent calendars stuffed with chocolate and toys for children, but to turn an entire town (for reference) into one big calendar with a different house participating every night until Xmas. Participants draw a number and decorate a prominent and visible window on the house they live in, to be lit through the entire night when it’s their turn in December (and onward from there until the 24th). It is a wonderful sight on a cold winter’s night to walk through such a town and discover what people have done with their windows, whether you celebrate Xmas or not. It’s one of those orchestrated displays of community that still work on some level, or so I have always found, and everyone is welcome to join for this tradition regardless of religion.

December is almost here and constitutes the end of another year of blogging in the blogosphere as well as the end of a quarter that was difficult for gaming culture as a whole. We’ve been reminded that mainstream media still think fairly low of our pastime and that gamers are not one community. Some have stopped to identify with this label altogether, as is their right.

And yet, if we dig deeper past superficial labels, there is still a community of sorts between an ever growing number of individuals – a community by choice of active members in this here blogosphere and elsewhere, among gaming bloggers on twitter and G+, sharing daily quips or friendly advice, joining forces on cooperative events and seeking exchange and respectful discussion week after week while holding to similar standards of communication. At yesterday’s Blizzcon, Blizzard revealed a down memory lane documentary on WoW and their worldwide fanbase which was full of feels and nostalgia for this MMO. It was hard to watch without being reminded of that great idea(l), that promise of acceptance and belonging that virtual worlds still hold for so many players across the globe, no matter where they come from. To claim that it’s all just a sham would be overly cynical – every day, online gaming brings some people together.

Blogging buddies, twitter friends, kindred spirits – they exist. To many of us, they make writing about games that much more special and enjoyable. Nobody likes to blog in a vacuum. This is where the MMO Blogosphere Xmas Countdown comes into play and I call participants from all corners of the gaming blogosphere to join for this merry event through December! Sign up and turn your blog into a community window on a random day that will be assigned before the end of November! Join the calendar that is blogosphere town!

My thanks go to Belghast from Tales of the Aggronaut for graciously assisting me with the logo to this merry little event! Bel has been the host of the Blaugust blogging event this year and I am happy to be part of a community that has people like him in it.

How to join the blogosphere Xmas Calendar: Q&A

How do I create a “window”? What’s the topic?
Your “window” is a blogpost dedicated to the topic of ‘gaming and community’ which goes up on your assigned date in December. Form and content of this post are completely up to you: whether you include a number of pictures/screenshots or the official event logo, whether you write an essay or even a poem.

As for topics, the sky is the limit: write about how gaming has impacted on your life in terms of meeting new people, or what community means to you personally! Share the story of how you met a special person online, about your time in the blogosphere, times spent with your gaming buddies IRL or your guild online. Alternatively, you could take a more analytical approach as to why community building matters in MMOs and why it’s important to you. Either way, the point is to share something positive that has come from gaming/blogging for you as an individual and that involves others in some way.

Who can join?
Anyone who runs an active MMO or gaming related blog and has something to share on the topic of community! It doesn’t matter if you’ve got a dedicated WoW blog or write about different MMOs or mixed games, game design or gaming culture. The more, the merrier!

How do I join?
You can sign up by adding a comment below or by dropping me a quick line via email or twitter. Please leave a link to your blog if required.

When do I get my date / number?
Dates will be rolled out and randomly assigned to participants. An official XMAS “calendar” with all participants will be published on MMO Gypsy by November 24th including a link to your blog, so make sure to check back for your slot then!

Do I use a specific post title?
To identify posts participating in this event, the first part of your post title should read: “Bloggy XMAS <number>: ……” the rest of the title being all yours!

How long does it all last?
I am am positive that we can make the calendar go all the way up to at least December 24th, with hopefully many bloggers up to join for some merry reminiscing! More sign-ups can always be accommodated – this event being about community more than the actual holiday, I’d like to keep it flexible and go up all the way to New Year (Dec 31st) if required.

Like for the poetry slam and other blogosphere events, all entries will be rounded-up on MMO Gypsy (and potentially more sites!) by December 31st. I look forward to some great contributions again and hope to see some new faces joining the ranks! Thanks for helping to spread the word over the coming two weeks, so we can fill this December in the blogosphere with some happy stories on gaming and community.